I have a freaking hover bike, it’s called a Sparrow, and I can do wicked cool jumps in it. I ride this vehicle across the surface of Venus and find a pack of Fallen soldiers, aliens that look like an evil Jiminy Cricket. I take out my scout rifle, throw a grenade, and attack the group after leaping off of my Sparrow. Among them is a floating eye ball that is pimp purple, I shoot it, destroy it, and retake the ancient library.
Destiny is fun, pure and simple. Sure, it has it’s problems, the grind can be a bit tedious, the story is thin, and enemy variety is a bit low as well. None of these complaints override the fact that this game is just fun to play and none of them touch the best part of Destiny; and that’s the lore of its world.
In the fantasy future that is Destiny, the solar system is screwed and only the guardians, powered by The Traveler, can take back what was destroyed. You find as you play that there is something larger than yourself at play here, the snippets of the story just grazing past you reinforce this notion, but that is done in order to show you that while you are important you are not the savior of the universe. Master Chief type singular heroes are something that gamers have gotten used to, and that isn’t the case here.
In Destiny, you are a part of a legion of guardians who are honing their skills to take on The Darkness. Of course you are not going to feel special, you’re not supposed to as there are millions of players out there doing the same stuff as you.
The problem with most MMO’s is that the storyline tries so hard to make you feel like the hero of the story and it’s really not needed because it feels contrived over time since everyone is this same savior for the same village. When you do something in Destiny, it feels like a footnote in a much grander story. You are a grunt doing grunt work and that’s the long and the short of it for now.
If there is one thing I have noticed with the bitching surrounding this game its that it didn’t live up to the potential of the marketing. I will say that the marketing really was too much for this title as it built it up too much in the minds of the players. What should have been used is the idea of lore, legend, and forging forward. If the marketing was more intimate, it would have made the game feel much larger when the players finally logged in for the first time.
If you can’t deal with the game for whatever reason, then don’t play it. If there is one thing I hate it’s those who preach ‘The End is Nigh’ on launch day. Giving games time to improve is something that is seen as a weakness, and this is a title that was built from the ground up to be upgraded over time, rather than be a single experience that is buggy as hell.
This game will last 10 years, and it is ripe for some awesome experiences and change over the course of that time. I look forward to playing with my friends in this place and seeing where my rocket bike will take me. If you want to come along for the ride, do so, but if you’re going to bellyache from the sidelines then please just shut up about it.
TLDR; Haters gonna hate, but I don’t give a damn because I have a rocket bike!